This means that those playing on weekends no longer have to 'cram' in sessions in order to reach the highest rank for the best rewards, nor can you 'game' the system by cashing in bounties on the final day to boost to the highest rank faster. For example, playing on day one would get you 60 rep for a win, while on the last day, you would receive 200 rep, including buffs from items. As the week went on, a multiplier would increase the amount of faction reputation you would receive. Before Rise of Iron, things were even more complicated.Reaching Rank 5 was required in order to complete Destiny: Rise of Iron's Record Book.Certain Ranks would give you drops and open up more purchasable items from the vendor. Each 'season' had a maximum of five Ranks, which would increase as you cash in reputation (not unlike Tokens and levelling Factions in Destiny 2, in a way).Power levels (then Light Levels) were a factor for Iron Banner, though it didn't matter too much.In short, things are a lot simpler in the sequel. As soon as the last Spark is eliminated without a score, the match ends in a tie.For those interested in how Iron Banner in general, here's a quick recap of how it worked in the original game, including some all-important differences. After the sudden-death timer is up, Sparks stop dropping on death, and any Sparks on the ground are removed.Who will be the first to score? Chaos reigns. Sudden Death Multispark: If there is a tie after time is up, the game enters a 90-second overtime where three sparks spawn in midfield.Continuation: At end of regulation time, If the current Spark holder could change the outcome of the match-either the game is tied, or if the current Spark holder is down one point-the match continues until the current Spark holder drops the Spark or scores.There are several ways to extend matches past the time limit:.Along with the armor, Hunters will earn the Mantle of Efrideet cloak Titans the Radagast’s Iron Sash and Warlocks will get Timur’s Iron Band. The Hunter and Warlock armor is Resilience based, while the Titan’s is Restorative.
When the music intensifies, it’s time to score! The Iron Banner gear this week is Iron Truage, with each Destiny 2 class able to acquire a full set of gear. When Rift is in Iron Banner, the Hunt is on when your team has the Spark.There are no points for kills, just for Spark dunks, so playing the objective is key.Team resurrections are enabled in Rift, so make sure and help your teammates in the middle of a push, or if you are playing defense.If you hold onto the Spark too long, it detonates.If you die while carrying the Spark, it drops to the ground where you died (or nearby if the spot is not navigable).After that, the waypoint only remains for the Spark holder’s own team-marking the Spark holder for your teammates is important! For the first five seconds after picking up the Spark, or for a few seconds after taking damage, both teams receive a waypoint for the Spark holder.The Spark itself is a buff that allows full weapon and ability usage aside from Super. A Spark appears in the center of the map a few seconds after a match starts or a point is scored and can be picked up by interacting with it for a couple seconds.